
S E A is an experimental generative typography project developed in Python. The project began with a visual archive of curves, organic forms, and movements, which were translated into paths and used as a starting point for formal experimentation. Through repetition, variation, overlap, and interaction, these shapes gradually developed into a typographic system and an experimental alphabet. Water and the sea became recurring references within the process, informing ideas of rhythm, flow, and transformation. S E A explores the point where typography becomes gesture, movement, and image.

